Having the combining character version of that would be fantastic. Eventually, It would be amazing if all the details of math rendering could make it into unicode.
> Eventually, It would be amazing if all the details of math rendering could make it into Unicode.
I'm not sure if I agree with you or not... Generally I'd say I do, but we're going to have a hard time "finding the line". Meaning what counts as "math"? Surely 1 + 1 is, as is ∇×𝐇, and we can start to do things like x⁰. However, what about a graph with nodes and edges (just as an example)? Is that "math"?
One things strikes me about strings of characters... you can select and copy/paste them (at least in my native alphabet of Latin) very reliably. This property is not present with Unicode in general.
"All details of math rendering" probably fall squarely into "markup" territory, thus outside Unicode. At least so far any efforts trying to standardize this led to this. Math is generally nothing I'd call plain text.
Should Unicode be able to represent Egyptian Hieroglyphs? The lack of similar facilities for Egyptian is why Unicode is useless for representing hieroglyphs, despite having a goodly number of signs encoded.
This would be great. I need a way to cleanly document code implementing equations that contain letters in the superscripts and subscripts. x_i^j, for example, might be the position of Body i in Frame of Reference j. I can mentally pack it back together when it's just the one, but it would be nice if it could more closely resemble the original equation.
Alas, I was told that was "exactly what Unicode doesn't want to endorse."
Next up: I'd love to see the sub/super proposal get some more attention and effort.
https://github.com/stevengj/subsuper-proposal