> Eventually, It would be amazing if all the details of math rendering could make it into Unicode.
I'm not sure if I agree with you or not... Generally I'd say I do, but we're going to have a hard time "finding the line". Meaning what counts as "math"? Surely 1 + 1 is, as is ∇×𝐇, and we can start to do things like x⁰. However, what about a graph with nodes and edges (just as an example)? Is that "math"?
One things strikes me about strings of characters... you can select and copy/paste them (at least in my native alphabet of Latin) very reliably. This property is not present with Unicode in general.
I'm not sure if I agree with you or not... Generally I'd say I do, but we're going to have a hard time "finding the line". Meaning what counts as "math"? Surely 1 + 1 is, as is ∇×𝐇, and we can start to do things like x⁰. However, what about a graph with nodes and edges (just as an example)? Is that "math"?
One things strikes me about strings of characters... you can select and copy/paste them (at least in my native alphabet of Latin) very reliably. This property is not present with Unicode in general.