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| | Ask HN: Did pay-to-play games really ruin the gaming industry? | |
21 points by PublicEnemy111 on March 10, 2014 | hide | past | favorite | 25 comments
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| | My question is why are the "exploitation" techniques employed by TCG of the past widely accepted while mobile games, such as clash of clans, cause an uproar in the community and have a bad rap? The general idea I get from reading articles about pay-to-play games is that they are the first to use this evil business model, but this is simply not true. Why has clash of clans angered the community to a near boycott while TCG remain as a nostalgic reminder of our younger years? |
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Gamers have weird psychological issues with grinding in games.
Some of them like the delayed rewards from grinding and feel that people who don't are lazy and lack a work ethic. This group finds paying to avoid grinding immoral.
The other major group hates grinding in games. These people see the pay to avoid grinding option as the developer asking for money to not be an asshole. Mid game. So they aren't thrilled about it either.
The other issue is that grinding isn't supposed to be a big deal in games because the grinding activity is supposed to be enjoyable. The F2P market is designed around it not being enjoyable.