Hacker News new | past | comments | ask | show | jobs | submit login

My problem is that games can now no longer ask for an honest price upfront and not use manipulative tactics to extort extra money from players.

A car racing game should be advertised at $X, with DLC like extra tracks or cars being available for more money.

But manipulative tactics mean the player will be forced to grind a single track many times to get something that allows them to continue. They can pay to avoid that grind. Worse artificial delays are often built in and an IAP is provided to circumvent that artificial delay. Using our hypothetical race game as an example there might be a supply of tyres. Each time you enter a race you use four tyres. Tyres are replenished at a rate of one every hour, unless you've paid for an IAP - "tyre factory upgrade: never run out of tyres - $Y".

EDIT: plenty of people have bad memories of collectible card games and talk of feeling manipulated and exploited and addicted.




Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: