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I've always maintained that the moronic land/mana system in MtG was designed to facilitate their business model. The increased randomness it introduces obfuscates their pay-to-win design.



Not by design. TCGs didn't really exist before MtG, they stumbled into a successful business model.


Originally, yes, but it's been two decades since Alpha. I think by now they have a pretty good idea of what they're doing and why it works.




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