Myke Hurley said that reading text on a simulated display with an Apple Vision Pro looked retina-quality to him, and I trust him enough that I'll give Apple's claims the benefit of the doubt for now.
Yup, He's also a person who's spent an hour talking (on Cortex) about how much he and CGPGrey enjoyed using the Meta Quest Pro for having work meetings together virtually. So he understands the comparisons fairly well.
His review probably made me more excited than anything else to give it a try.
I picked up a MQP out of curiosity with how the tech has improved since the original Vive - my last experience with VR.
My office gets very hot in the summer - as of writing, it is 84F in there. The rest of my house is 72. I've had AC people take a look, etc., and there's not an easy solution to fix it. I'd probably get a mini-split or something if I was intending to stay here for more than another year or so, but it's not worth the cost and trouble currently.
One thing I wasn't expecting was the MQP being enough for some basic monitor replacement use for if I just don't want to deal with the heat. It's not holding a candle to my 34" Alienware OLED or the other 3 4k panels I have in front of me, but... I get tired of the physical discomfort from wearing the headset before I get tired of the virtual monitors.
23m pixels total for the AVP vs. the MQP's 7m - a 3x increase in pixels is a pretty significant jump in resolution.
I will say the passthrough mode cameras on the MQP look like complete ass. I can see the world around me well enough that I can function and interact with the objects in the room if necessary, but if I was trying to use the virtual monitors against the backdrop of the world, it would distract me with how shitty the real world looks. I don't have much hope that the AVP cameras are gonna be a significant enough jump up to solve that.
If you were around in the early to mid 00's, the Apple haters really came out in droves. "No wireless. Less space than a nomad. Lame." Seems they are back at it right before Apple wipes out the rest of the VR industry with the first headset that doesn't actually suck.
Completely correct criticisms. The iPod doesn't play music any better than one of those things. It doesn't respect the folder structure or drag n drop USB storage. If you need the storage, and organizing your library how you want, why pay more for less?
AVP is not released so using a Quest Pro is fine. Both headsets face similar challenges. It isn't like the AVP has a radically different architecture. Apple will run into the same problems.
I mean it does have a radically different architecture for capturing, predicting, eye movement and updating the foveated rendering profile on the fly to simulate depth planes and, of course, do "real" foveated rendering compared to Quest Pro (one of the patents is below). As well, talking to people who actually used it, said they were blown away by how crisp the text is.