AVP is not released so using a Quest Pro is fine. Both headsets face similar challenges. It isn't like the AVP has a radically different architecture. Apple will run into the same problems.
I mean it does have a radically different architecture for capturing, predicting, eye movement and updating the foveated rendering profile on the fly to simulate depth planes and, of course, do "real" foveated rendering compared to Quest Pro (one of the patents is below). As well, talking to people who actually used it, said they were blown away by how crisp the text is.