I picked up a MQP out of curiosity with how the tech has improved since the original Vive - my last experience with VR.
My office gets very hot in the summer - as of writing, it is 84F in there. The rest of my house is 72. I've had AC people take a look, etc., and there's not an easy solution to fix it. I'd probably get a mini-split or something if I was intending to stay here for more than another year or so, but it's not worth the cost and trouble currently.
One thing I wasn't expecting was the MQP being enough for some basic monitor replacement use for if I just don't want to deal with the heat. It's not holding a candle to my 34" Alienware OLED or the other 3 4k panels I have in front of me, but... I get tired of the physical discomfort from wearing the headset before I get tired of the virtual monitors.
23m pixels total for the AVP vs. the MQP's 7m - a 3x increase in pixels is a pretty significant jump in resolution.
I will say the passthrough mode cameras on the MQP look like complete ass. I can see the world around me well enough that I can function and interact with the objects in the room if necessary, but if I was trying to use the virtual monitors against the backdrop of the world, it would distract me with how shitty the real world looks. I don't have much hope that the AVP cameras are gonna be a significant enough jump up to solve that.
My office gets very hot in the summer - as of writing, it is 84F in there. The rest of my house is 72. I've had AC people take a look, etc., and there's not an easy solution to fix it. I'd probably get a mini-split or something if I was intending to stay here for more than another year or so, but it's not worth the cost and trouble currently.
One thing I wasn't expecting was the MQP being enough for some basic monitor replacement use for if I just don't want to deal with the heat. It's not holding a candle to my 34" Alienware OLED or the other 3 4k panels I have in front of me, but... I get tired of the physical discomfort from wearing the headset before I get tired of the virtual monitors.
23m pixels total for the AVP vs. the MQP's 7m - a 3x increase in pixels is a pretty significant jump in resolution.
I will say the passthrough mode cameras on the MQP look like complete ass. I can see the world around me well enough that I can function and interact with the objects in the room if necessary, but if I was trying to use the virtual monitors against the backdrop of the world, it would distract me with how shitty the real world looks. I don't have much hope that the AVP cameras are gonna be a significant enough jump up to solve that.