I don't buy this argument. Developers will work on platforms that have users with money to spend, even if the development hardware is poor value. In this sense, Apple has us hostage!
I have no data, but I'd wager that iOS developers who sell directly to end users are rare nowadays. Most of us are paid good money to build apps for bigger companies that make their money outside of the App Store. Often we don't even use our own Mac for that, so as a first step, we might use a Mac at work and Windows/Linux at home.
If we left the ecosystem, the cost of native iOS development would increase, and companies would build portable (and/or crappy) apps instead. macOS indie apps would also lose some customers, and IMHO these apps are what makes the Apple world worthwhile in the first place.
Paid apps are essentially dead on iOS and Android, thanks to both of their terrible policies. Both search algorithms for each platform place way to much weight on volume (downloads, ratings, reviews) over other attributes which they could track (like user retention.)
This means a well polished, but expensive app can be easily ousted out of a top search result spot by a rushed clone at a lower price point, even if people end up deleting the crappy one after a day or two anyways. Basically both modern app stores place a ton of value on "new" things but don't care about software built to last. So as a dev you are incentivized to abandon your old projects and just stick out new ones every few months. And on iOS it gets even worse with paid search ads which can be targeted at competitor app names.
Couple that with a 30% revenue cut, no access to your users (So you have no ability to refund them or discount future purchases), and the stores having the ability to oust you at any time and it becomes obvious that the only sustainable business is continuous crap-ware or SaaS with your main business outside the App Store. Just look at the Top Grossing chart, there isn't a single paid app till around 80 and even then the app is Minecraft.
App stores are just a digital version of any physical store.
Honestly when I go any store, I sometimes wonder how all those companies with products on the shelves, manage to sell enough goods to keep the engines running.
Yes, as long as iOS stays a solid market, iOS developers are going to own one Mac at least. But when the Mac platform itself stops being attractive to developers and they are only using it because they "have to", it is going to have an impact onto iOS as well. Innovations go, where the developers like to be.
I wouldn't be so sure. Old platforms suffer from diminishing returns and developers get bored easily. If a platform is no longer exciting and dominant players are lame or annoying, then developers and entrepreneurs will look for alternatives in completely different directions deliberately avoiding the old incumbants.
Amazon.com wasn't a Windows desktop app even though most customers would have used Windows to buy from Amazon. You could say that shifts like the Web are inevitable and nothing Apple could do will change that. That's probably right, but the way in which it happens and the role old incumbants play in the new world does depend on whether or not they are hated and actively avoided by the new elites.
I believe that Apple is making the upcoming decline steeper and deeper right now.
The problem is our small shop, revenues are something like 600% iOS/Android. We make hardly anything on the Play Store because (and you can call this classist if you want, but it's what my data tells me) Android users don't spend money. Now that could be because they don't have it, because they don't see value in software, whatever but the point is if you're an app developer and you want to make money, you go to Apple. And because of their ecosystem, you must develop on a Mac.
Now, as they make the Mac worse and worse to have, who knows, maybe people will finally be motivated enough to build an Xcode that runs on Windows or Unix. But you'd still have to have at least one Mac to do your publishing.
Nothing wrong with that. I'm sure there are many other companies like yours. I doubt that many profitable companies will abandon iOS development just because Mac hardware is a bit dusted or a bit overpriced at this point.
But where is the excitement? Where are the growth opportunities? Where's the space for experimentation? Where are things moving?
Once all the wealthy people on this planet have their iPhones and their six favorite apps in their six home screen rows, all extremely vetted by Apple, the market is saturated and stagnant.
You can't skate where the puck is going to be because the puck has come to a complete stop and all players are sitting on top of it.
I'm a Mac, iPhone and iPad user. But would I ever build a _new_ company on that platform. No. Definitely not.
I mean, depends on the company. I get what you're saying but for a smaller company looking for exposure to a wide audience with spending money, the data tells us iOS is pretty much the best balance of relatively low introductory cost versus return on that investment. Android has a lower cost still but also a much lower return as I said, even though we have more users, our revenue stream is 6-7 fold on iOS.
Maybe iOS isn't the new platform, but it's certainly a good place to start. Still miles ahead of the next few options.
Developers will target platforms that have users with money to spend. I can have a team developing on a non apple platform, and then share one mac mini for final builds.