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The problem is our small shop, revenues are something like 600% iOS/Android. We make hardly anything on the Play Store because (and you can call this classist if you want, but it's what my data tells me) Android users don't spend money. Now that could be because they don't have it, because they don't see value in software, whatever but the point is if you're an app developer and you want to make money, you go to Apple. And because of their ecosystem, you must develop on a Mac.

Now, as they make the Mac worse and worse to have, who knows, maybe people will finally be motivated enough to build an Xcode that runs on Windows or Unix. But you'd still have to have at least one Mac to do your publishing.




Nothing wrong with that. I'm sure there are many other companies like yours. I doubt that many profitable companies will abandon iOS development just because Mac hardware is a bit dusted or a bit overpriced at this point.

But where is the excitement? Where are the growth opportunities? Where's the space for experimentation? Where are things moving?

Once all the wealthy people on this planet have their iPhones and their six favorite apps in their six home screen rows, all extremely vetted by Apple, the market is saturated and stagnant.

You can't skate where the puck is going to be because the puck has come to a complete stop and all players are sitting on top of it.

I'm a Mac, iPhone and iPad user. But would I ever build a _new_ company on that platform. No. Definitely not.


I mean, depends on the company. I get what you're saying but for a smaller company looking for exposure to a wide audience with spending money, the data tells us iOS is pretty much the best balance of relatively low introductory cost versus return on that investment. Android has a lower cost still but also a much lower return as I said, even though we have more users, our revenue stream is 6-7 fold on iOS.

Maybe iOS isn't the new platform, but it's certainly a good place to start. Still miles ahead of the next few options.




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