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31. Rooms and mazes: A procedural dungeon generator (2014) (stuffwithstuff.com)
163 points by probabletrain on April 20, 2022 | 30 comments
32. TinyRenderer – how OpenGL works: software rendering in 500 lines of code (github.com/ssloy)
328 points by graderjs on March 15, 2022 | 38 comments
33. Ask HN: I'd like to practice coding GUI from scratch. Any recommendations?
154 points by scott01 on March 20, 2022 | 91 comments
34. Learn 2D Game Physics Engine Programming (pikuma.com)
13 points by jamesdco on March 17, 2022 | 7 comments
35. Implementing Bloom Filters in C (andreinc.net)
5 points by andreinc on March 16, 2022 | 1 comment
36. GJK: Collision detection algorithm in 2D/3D (winter.dev)
149 points by amar-laksh on March 9, 2022 | 30 comments
37. It's always been you, Canvas2D (chrome.com)
447 points by rikroots on March 4, 2022 | 243 comments
38. So you want to design a programming language (2017) (lmu.edu)
177 points by behnamoh on Feb 26, 2022 | 58 comments
39. Text Rendering Hates You (2019) (gankra.github.io)
399 points by WayToDoor on Feb 14, 2022 | 153 comments
40. Game performance optimization – A practical example from Industry Idle (ruoyusun.com)
98 points by insraq on Jan 29, 2022 | 34 comments
41. Hoare’s Rebuttal and Bubble Sort’s Comeback (reverberate.org)
103 points by blopeur on Jan 28, 2022 | 53 comments
42. Adventures in Category Theory – The algebra of types (2018) (miklos-martin.github.io)
66 points by mathematically on Oct 20, 2021 | 12 comments
43. Ask HN: What are the definitive resources for understanding WASM?
9 points by _rzt9 on Oct 2, 2021 | 2 comments
44. Why video game doors are so hard to get right [video] (youtube.com)
239 points by throw0101a on Sept 4, 2021 | 117 comments
45. Deep image reconstruction from human brain activity (2017) (biorxiv.org)
288 points by hardmaru on Sept 12, 2018 | 85 comments
46. How to implement a hash table in C (benhoyt.com)
302 points by benhoyt on March 26, 2021 | 156 comments
47. Akira Kurosawa’s List of His 100 Favorite Movies (2015) (openculture.com)
287 points by lermontov on March 23, 2021 | 124 comments
48. The complexity that lives in the GUI (royalsloth.eu)
361 points by yes_but_no on Feb 14, 2021 | 214 comments
49. ANSI escape codes (2019) (libbey.me)
145 points by brendanfalk on Feb 3, 2021 | 82 comments
50. Essential C (2003) [pdf] (stanford.edu)
183 points by th33ngineer on Sept 2, 2020 | 82 comments
51. Fix Your Timestep (gafferongames.com)
131 points by replyifuagree on June 26, 2020 | 54 comments
52. Enemy AI: chasing a player without Navigation2D or A* pathfinding (abitawake.com)
428 points by atomlib on April 12, 2020 | 118 comments
53. Show HN: libcodr7 – fundamental collections in the spirit of C (github.com/codr7)
67 points by codr7 on Dec 30, 2019 | 51 comments
54. Build Your Own WebAssembly Compiler (infoq.com)
144 points by simonpure on Dec 27, 2019 | 19 comments
55. Crafting Interpreters: Closures (craftinginterpreters.com)
269 points by azhenley on Sept 27, 2019 | 60 comments
56. Build Your Own Text Editor (viewsourcecode.org)
711 points by tosh on Aug 4, 2019 | 103 comments
57. Game Source Code Collection (archive.org)
405 points by tosh on July 21, 2019 | 84 comments
58. Immediate Mode GUI (behindthepixels.io)
185 points by sytelus on April 25, 2019 | 128 comments
59. Show HN: Tiny C library for tessellating lines and curves (prideout.net)
6 points by prideout on July 1, 2019
60. How to Make a Roguelike (gamasutra.com)
408 points by danso on Oct 30, 2018 | 105 comments

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