31. | | Rooms and mazes: A procedural dungeon generator (2014) (stuffwithstuff.com) |
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163 points by probabletrain on April 20, 2022 | 30 comments
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32. | | TinyRenderer – how OpenGL works: software rendering in 500 lines of code (github.com/ssloy) |
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328 points by graderjs on March 15, 2022 | 38 comments
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33. | | Ask HN: I'd like to practice coding GUI from scratch. Any recommendations? |
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154 points by scott01 on March 20, 2022 | 91 comments
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34. | | Learn 2D Game Physics Engine Programming (pikuma.com) |
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13 points by jamesdco on March 17, 2022 | 7 comments
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35. | | Implementing Bloom Filters in C (andreinc.net) |
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5 points by andreinc on March 16, 2022 | 1 comment
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36. | | GJK: Collision detection algorithm in 2D/3D (winter.dev) |
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149 points by amar-laksh on March 9, 2022 | 30 comments
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37. | | It's always been you, Canvas2D (chrome.com) |
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447 points by rikroots on March 4, 2022 | 243 comments
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38. | | So you want to design a programming language (2017) (lmu.edu) |
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177 points by behnamoh on Feb 26, 2022 | 58 comments
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39. | | Text Rendering Hates You (2019) (gankra.github.io) |
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399 points by WayToDoor on Feb 14, 2022 | 153 comments
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40. | | Game performance optimization – A practical example from Industry Idle (ruoyusun.com) |
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98 points by insraq on Jan 29, 2022 | 34 comments
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41. | | Hoare’s Rebuttal and Bubble Sort’s Comeback (reverberate.org) |
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103 points by blopeur on Jan 28, 2022 | 53 comments
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42. | | Adventures in Category Theory – The algebra of types (2018) (miklos-martin.github.io) |
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66 points by mathematically on Oct 20, 2021 | 12 comments
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43. | | Ask HN: What are the definitive resources for understanding WASM? |
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9 points by _rzt9 on Oct 2, 2021 | 2 comments
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44. | | Why video game doors are so hard to get right [video] (youtube.com) |
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239 points by throw0101a on Sept 4, 2021 | 117 comments
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45. | | Deep image reconstruction from human brain activity (2017) (biorxiv.org) |
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288 points by hardmaru on Sept 12, 2018 | 85 comments
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46. | | How to implement a hash table in C (benhoyt.com) |
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302 points by benhoyt on March 26, 2021 | 156 comments
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47. | | Akira Kurosawa’s List of His 100 Favorite Movies (2015) (openculture.com) |
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287 points by lermontov on March 23, 2021 | 124 comments
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48. | | The complexity that lives in the GUI (royalsloth.eu) |
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361 points by yes_but_no on Feb 14, 2021 | 214 comments
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49. | | ANSI escape codes (2019) (libbey.me) |
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145 points by brendanfalk on Feb 3, 2021 | 82 comments
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50. | | Essential C (2003) [pdf] (stanford.edu) |
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183 points by th33ngineer on Sept 2, 2020 | 82 comments
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51. | | Fix Your Timestep (gafferongames.com) |
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131 points by replyifuagree on June 26, 2020 | 54 comments
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52. | | Enemy AI: chasing a player without Navigation2D or A* pathfinding (abitawake.com) |
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428 points by atomlib on April 12, 2020 | 118 comments
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53. | | Show HN: libcodr7 – fundamental collections in the spirit of C (github.com/codr7) |
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67 points by codr7 on Dec 30, 2019 | 51 comments
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54. | | Build Your Own WebAssembly Compiler (infoq.com) |
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144 points by simonpure on Dec 27, 2019 | 19 comments
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55. | | Crafting Interpreters: Closures (craftinginterpreters.com) |
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269 points by azhenley on Sept 27, 2019 | 60 comments
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56. | | Build Your Own Text Editor (viewsourcecode.org) |
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711 points by tosh on Aug 4, 2019 | 103 comments
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57. | | Game Source Code Collection (archive.org) |
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405 points by tosh on July 21, 2019 | 84 comments
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58. | | Immediate Mode GUI (behindthepixels.io) |
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185 points by sytelus on April 25, 2019 | 128 comments
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59. | | Show HN: Tiny C library for tessellating lines and curves (prideout.net) |
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6 points by prideout on July 1, 2019
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60. | | How to Make a Roguelike (gamasutra.com) |
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408 points by danso on Oct 30, 2018 | 105 comments
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