| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
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6 points by rom1v 30 days ago | past
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| | Isometric Projection in Game Development (pikuma.com) |
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370 points by ibobev 33 days ago | past | 93 comments
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| | How Playstation Graphics and Visual Artefacts Work (pikuma.com) |
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3 points by ibobev 34 days ago | past | 1 comment
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| | Jungle Music Impact in 90s Video Games (pikuma.com) |
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3 points by atan2 42 days ago | past
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| | The Impact of Jungle Music in 90s Video Game Development (pikuma.com) |
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3 points by ibobev 43 days ago | past
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| | Exploring How Cache Memory Works (pikuma.com) |
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129 points by _xivi 82 days ago | past | 33 comments
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| | Exploring How Cache Memory Works (pikuma.com) |
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2 points by zdw 82 days ago | past
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| | Understanding How Cache Memory Works (pikuma.com) |
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5 points by ibobev 3 months ago | past | 1 comment
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| | Fundamental Math for Game Developers (pikuma.com) |
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2 points by ibobev 4 months ago | past
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| | PS1 Programming Course with MIPS Assembly and C (pikuma.com) |
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218 points by ibobev 5 months ago | past | 93 comments
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| | Pikuma's Blog (pikuma.com) |
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2 points by ibobev 5 months ago | past
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| | NES Programming and 6502 Assembly (pikuma.com) |
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1 point by atan2 8 months ago | past
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| | NES Programming with 6502 Assembly (pikuma.com) |
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1 point by atan2 10 months ago | past
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| | Should I Write a Game Engine or Use an Existing One? (pikuma.com) |
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4 points by ibobev 11 months ago | past | 2 comments
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| | The Evolution of Vi and Vim (pikuma.com) |
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142 points by ibobev 12 months ago | past | 48 comments
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| | Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com) |
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2 points by mariuz 12 months ago | past
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| | Tools and Libraries to Make Your Own C++ Game Engine (pikuma.com) |
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3 points by ibobev 12 months ago | past
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2 points by atan2 on Aug 16, 2023 | past
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69 points by atan2 on Aug 13, 2023 | past | 6 comments
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| | Should I Write a Game Engine or Use an Existing One? (pikuma.com) |
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3 points by ibobev on June 3, 2023 | past
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| | Verlet Integration and Cloth Physics Simulation (pikuma.com) |
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2 points by ibobev on May 24, 2023 | past
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| | Verlet Integration and Cloth Physics Simulation (pikuma.com) |
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1 point by atan2 on Feb 10, 2023 | past
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| | Fundamental Math for Game Developers (pikuma.com) |
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348 points by signa11 on Feb 7, 2023 | past | 51 comments
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| | Fundamental Math for Game Developers (pikuma.com) |
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22 points by acdanger on Feb 5, 2023 | past | 1 comment
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| | Math for Game Developers (pikuma.com) |
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4 points by atan2 on Feb 5, 2023 | past
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| | Atari 2600 Programming with 6502 Assembly (pikuma.com) |
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1 point by atan2 on Nov 30, 2022 | past
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| | NES Programming with 6502 Assembly (pikuma.com) |
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2 points by atan2 on Nov 26, 2022 | past
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| | DOS/4GW and Protected Mode (2021) (pikuma.com) |
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126 points by atan2 on Nov 20, 2022 | past | 50 comments
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| | Verlet Integration (Game Physics) (pikuma.com) |
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1 point by atan2 on Nov 16, 2022 | past
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| | NES Programming with 6502 Assembly (pikuma.com) |
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3 points by AlexeyBrin on Sept 3, 2022 | past
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