Last year I decided to write a WASM-targeting compiler in Javascript, completely by hand. The idea was to compile a vaguely C-like toy language to WASM without any external dependencies.
Part of the motivation was that while I've written many simple parsers, I mostly used parser generators with BNF grammars and I didn't feel like I had a good sense of how the code I ended up generating actually worked for something with complex syntax and semantics. I felt like I was writing specs for a parser, rather than writing a parser. And I didn't have a huge amount of experience with code generation.
My toy language has vaguely C-like syntax with block scope and infix operators with various precedences, so it was a bit more complicated than JSON, but I ended up using something like Pratt parsing/Precedence Climbing (see https://www.oilshell.org/blog/2017/03/31.html) and wrote the whole thing in a way that's - hopefully - pretty easy to read for folks interested in wrapping their head around parsing complex syntax (e.g. with scope and name resolution). The lexer, parser and language definition ended up being about 1000 lines of JS (counting some pretty extensive comments).
Code generation is pretty straightforward once you have an AST.
Any JS programmers that are interested in really getting into the nitty-gritty of writing your own parser/compiler should check it out. The source is here: https://github.com/j-s-n/WebBS.
If you want to play around with the language and inspect the generated ASTs and WASM bytecode, there's an interactive IDE with example code here: https://j-s-n.github.io/WebBS/index.html#splash
Nice find, only 4.5x slower is nothing to sneeze at. I doubt that WASM is optimal for interpretation and you could probably gain another 2x through a bytecode compilation target optimized for interpreting.
If your WASM code doesn't change (isn't being downloaded at runtime from the Internet), then you could ahead-of-time compile it to native machine code (ARM/ARM64) and link it into your app.
It doesn't look like anyone's tried to do it for iOS but InNative has a compiler for Windows/Linux.
Mobile Safari may support WASM, but I think the GP is suggesting that a native iOS app would not be permitted to load, compile, and execute a WebAssembly module.
JavaScriptCore and JS running in a web page using WKWebView are both running in the same app process and do not support WASM since they cannot generate code (cannot write to executable memory pages).
SFSafariViewController does support WASM by executing in a separate more privileged process but interaction with the app is very limited.
But WKWebView is equivalent to running inside a browser, with no system access.
If JSCore allowed WASM JIT-ing, one could easily port WASI to iOS for full system access, and update iOS apps by downloading new wasm versions. Of course Apple won't do that citing __Insert__App__Store__excuse__here, but everyone knows it's because they want that sweet 30% cut, and that can only be effectively enforced with a tight chokehold on updates
I found Colin's posts real helpful when writing some WebAssembly by hand for the first few days of Advent of Code: https://observablehq.com/collection/@ballingt/advent-of-wasm