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I think the point they're making is that 90% of the discussion is about the thing that doesn't even exist yet

That it drowns out actual problems that currently exist

Companies can deploy even these intermediary models to influence you


This discussion started around 2006-ish, before any of the "actual AI problems that currently exist" were actual problems currently existing, and has its eye on keeping humanity alive for a longer timespan still, because there will be more problems down the road as more discoveries are made.

Today's immediate short-term problems are also important and nobody is denying that. But to some extent, you have to skate where the puck is going to be, not where it is.


Haven't noticed any difference


I also work in games and everyone I know uses Perforce for the reasons mentioned above

Have you considered that maybe they just have a different use case than you?


What I mean is, no one ever said that git was meant to hold bulk assets and resources directly, and so doing so is painting with a hammer, not an insufficient pain brush.

Yes of course they have a different use case. That is just another way to say the same thing.


Its a shame but lets not discount how much promo packet material it generated

A lot of people got value out of this



That rendering style looks really similar to Dreams on playstation

Anyone know if that game uses the same technique?


Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/article/siggraph_2015.

Dreams doesn't use gaussian splats as such, but we still learn a lot about how to compress and render a huge number of particles efficiently. (We're not doing half of this on PlayCanvas... yet).


I think part of it is that some people say a person is 20 petaflops of compute

So if we have that much compute power already why can't we just configure it in the right way to match a human brain?

I'm not sure I totally buy that logic though, since I would think the architecture/efficiency of a brain is way different from a computer


what if we already did and all that's missing is the skeletomuscular system?


I feel like all fields eventually become math when it gets hard


Yeah if your job is extremely boring it can drag down your overall happiness despite more money

Gotta find a good balance


The smartest people I knew in school didn't seem interested in regular web dev jobs (front end/back end), like that was too easy. A lot of them interned at FAANG doing that kind of stuff but didn't return.

The ones I know are now either at quant firms, doing PhDs in stuff like ML, or working but in some other niche area of software (for example graphics or robotics)

I've worked at a FAANG and there are pockets of interesting stuff (mainly the research orgs) but IMO the average SDE job is pretty boring/unsatisfying, its mostly just wiring services/libraries together, shuffling data around, and fiddling with infra/deployments.


Its really simple:

The PMs/designers and everyone involved need a big project for all of them to get to the next level.

Otherwise what else would they do if there just isn't a big impact project available to work on? There would be no way to advance in their careers.

The incentive of any individual in an organization is not to please the users of the product, its to make the manager happy and meet the job matrix of the next level.

Those incentives drive the product outcomes and the product mirrors the organization


someone's read their James Burnham!


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