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That rendering style looks really similar to Dreams on playstation

Anyone know if that game uses the same technique?




Yes Dreams is actually a huge inspiration with the realtime rendering side of gaussian splatting. Specifically this presentation by Alex Evans https://www.mediamolecule.com/blog/article/siggraph_2015.

Dreams doesn't use gaussian splats as such, but we still learn a lot about how to compress and render a huge number of particles efficiently. (We're not doing half of this on PlayCanvas... yet).




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