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Not at all. At least not for me. It's only in hindsight that everything appears obvious.

I spent a considerable amount of time trying to figure out the track textures. It was only when I looked at the game in an emulator again (psxemu[1], which comes with nice debugger that lets you record frames and single step through draw calls) that I noticed that the track faces are subdivided at run time. This gave me the clue to look for textures in different LOD levels.

Still, it feels great once you get it working. Reverse Engineering is like solving really rewarding puzzle!

[1] http://psxemulator.gazaxian.com/




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