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Similar story, I got hired by a game development company to make a strategy game involving an aircraft carrier, a ton of aircraft and all kinds of boats and characters. When it was done it was a mini multi-tasking operating system, it taught me more than any project that I'd done up to that point. And the fact that it all played out in real time on a screen made it very easy to see if it wasn't keeping up.

This was on an ST so definitely not a slow machine and yet there were quite a few tricks required to keep it all moving smoothly with close to 100 objects on and off screen.

Good times :)




What is the name of this game?


Well my wrist reflexively ached when he described it and a picture of http://en.wikipedia.org/wiki/Carrier_Air_Wing_%28video_game%... inserted itself into my head :-)


Pretty close. The game was called FlightDeck and the publisher was Aackosoft. It was a bit earlier though, 1980s, I'm a bit hazy on the exact date but it would have to be somewhere around 1988 or so.

Here are some shots from the MSX version (which was made a few years earlier by an absolutely awesome programmer called Steve Course).

http://www.generation-msx.nl/software/aackosoft/flight-deck-...


That looks as though it might have been inspiration for "Carrier Command".


What an amazing feeling it must've been. I absolutely LOVE hearing these developer war stories from 80s and 90s, although 90s more because I am a 90s kid.

It definitely makes me feel that today's average devs are spoiled with all the innovations that have taken place...and still can't roll out a hit.


If you haven't seen it already, you might enjoy reading "It's Behind You" by Bob Pape. It's about how the game R-Type was ported to the ZX Spectrum back in the day.

http://www.bizzley.com/

HN discussion: https://news.ycombinator.com/item?id=6470106


If you want to read more about that particular gig:

http://jacquesmattheij.com/A+tale+of+two+programmers




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