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That will never happen.

Then again the NHS here in the UK just rewrote a ton of stuff in RabbitMQ, Riak and Erlang from Oracle...




Sorry to break it to you, but .NET has been devouring game programming for years. Unity uses it extensively, XNA was until recently a big choice for indie development, MonoGame is growing, etc...


I still don't understand why XNA was discontinued. Is there a suitable replacement for creating games rather easily in C#?


MonoGame is meant to be an OSS XNA replacement. It's very good for indies with good programming skills. Fez and Bastion were implemented using XNA/MonoGame. If one is more of a game-designer/scripter or is business-oriented then Unity3d is also a good choice.


MonoGame mirrors XNA down to the namespace names so that's a very suitable replacement. You also have Unity of course.


Completely anecdotal, but I would bet it was due to difficulty getting returns from the program. DirectX itself helps sell licenses of Windows, but XNA not so much due to only impacting indie games.


Unity maybe, but honestly no.


I think the "never gonna happen" was about JS and Node taking over the enterprise.


He didn't say anything about the suitability of .NET for game programming. His post was entirely about enterprise programming.




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