There are technical details on distortion correction in the SDK guide: http://static.oculusvr.com/sdk-downloads/documents/Oculus_SD...
Much of this is in flux as we improve on both the methods and the specific implementations, but the guides will be updated as we get there.
There are technical details on distortion correction in the SDK guide: http://static.oculusvr.com/sdk-downloads/documents/Oculus_SD...
Much of this is in flux as we improve on both the methods and the specific implementations, but the guides will be updated as we get there.