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The best practices guide covers the design side of angular resolution and binocular overlap: http://static.oculusvr.com/sdk-downloads/documents/OculusBes...

There are technical details on distortion correction in the SDK guide: http://static.oculusvr.com/sdk-downloads/documents/Oculus_SD...

Much of this is in flux as we improve on both the methods and the specific implementations, but the guides will be updated as we get there.




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