Is there public data/or a spreadsheet/simulator for eye/relief:fov (I assume data for the A-C cups aren't relevant anymore) and accounting for binocular overlap?
Also is there technical documentation on the prewarp shader and pixel density/perceived resolution? I'm interested particularly in text rendering, so really looking forward to the low persistence displays!
Also is there technical documentation on the prewarp shader and pixel density/perceived resolution? I'm interested particularly in text rendering, so really looking forward to the low persistence displays!