I learned to program by reading Woz's assembly code for the Apple //e. They used to give you books of "source" code when you bought the machine. Crazy times.
A few years ago my old business partner Mike Matas was at a party and he called me and was all, "Woz is here!" I asked if I could talk to him, and so I chatted with Woz for about 10 minutes. He was the nicest guy you could imagine. He was so incredibly happy to hear that I'd learned to code from his stuff.
When we first launched OmniWeb Woz bought ten or fifteen copies. He was always a huge supporter of the little guys. A real mensch.
I was thinking lately of porting the original DoomEd from id to Mac OS X. I reasoned that it shouldn't be too difficult since it was written on NeXTSTEP (minus all the api deprecation that happened over the years I guess). Sadly, id never released the source for that. Out of curiosity, do you remember whether the DoomEd source was ever part of any Doom Source package?
I used to do a lot of Doom Level editing on DOS back in '95, but most serious Map Editors seem to be for Windows. It would also be a great learning exercise, I guess, to try to port it so that it all the new technologies that we have nowadays...
Yeah, it is the original level editor for doom. It ran on NeXT. Many people built separate implementations, based on the reverse engineered wad format. Doombuilder, Slade, etc are examples. There's even one named 'DoomEd', it is, however, not related to the original, never-released one from id.
Even up to the original Mac they had volumes and volumes on the hardware—friend of mine (Sean O'Brien) just made a tiny circuit board that lets you hook up an original mouse and keyboard to modern Macs, based on Inside Mac specs.
Thanks! I really hated this entry—it feels like I'm sitting on a porch on my rocking chair with my shotgun and going, "In the old days, we didn't have these fancy MOTORcars! We used horses, and we liked it! And I wore an onion on my belt, as was the fashion at the time."
A few years ago my old business partner Mike Matas was at a party and he called me and was all, "Woz is here!" I asked if I could talk to him, and so I chatted with Woz for about 10 minutes. He was the nicest guy you could imagine. He was so incredibly happy to hear that I'd learned to code from his stuff.
When we first launched OmniWeb Woz bought ten or fifteen copies. He was always a huge supporter of the little guys. A real mensch.