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I'm guessing that that's what the outer circle is for, right? Your thumb feels the ridge, and that section of the pad is interpreted as maximal-distance input.



I'm not convinced how well that ridge is going to work over the course of, say, an FPS or platformer game session. For a strategy game or lower-pressure situation it's quite likely just fine. But for action games... maybe?

But the lack of tension is going to be a bummer for action games regardless.




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