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Albeit without any of the tactile value of the tension of an analog stick. [1] Nor an absolute, physically constrained, "max" position: where the stem of an analogue stick is pressed against the edge of its container. [2]

A trackpad seems like it will very easily allow your thumb to drift from a position of sending maximally-distant-from-center input to not registering any input. That's going to be a huge usability problem.

And making assumptions about what a user might have meant should a thumb just happen to slide off the edge of a trackpad is going to be problematic. [3]

[1] What would you call a 360 or dual shock controller with analog sticks that have no tension-to-center anymore? Broken.

[2] Think of how often you feel/hear that little analog stick "clack". Think of how often you're pressing against that physical boundary to ensure maximal-distance input. Each of those moments is an opportunity for a trackpad to present a problem. And those moments are awfully common. It's likely they're more common than not.

[3] did their thumb slide off, or did they raise it? did i slide off on accident or on purpose? etc

EDIT: cleaned up phrasing




I'm guessing that that's what the outer circle is for, right? Your thumb feels the ridge, and that section of the pad is interpreted as maximal-distance input.


I'm not convinced how well that ridge is going to work over the course of, say, an FPS or platformer game session. For a strategy game or lower-pressure situation it's quite likely just fine. But for action games... maybe?

But the lack of tension is going to be a bummer for action games regardless.




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