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Not if there isn't coherency between those chunks



Easily solved, just overlap by ~40 frames and fade the upscaled last frames of chunk A into the start of chunk B before processing. Editors do tricks like this all the time.


Decent editors may try that once, but they will give up right away because it will only work by coincidence.


There has to be a way where you can do it intelligently in chunks and reduce noise along the chunk borders.

Moreover I imagine that further research and power will do a lot, smarter, and quicker.

Don't forget people had toy story-comparable games in a decade or so after it was originally rendered at 1536x922.


Or upscale every 4th frame for consistency. Upscaling in between frames should be much easier.


And now you end up with 40 blurred frames for each transition.


'before processing'




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