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Counter-strike had a market for collectibles well before?



It took work by a large parent company. And I don't know how third-party websites can trade those, but it must mean either Valve is managing an API or people are doing something hacky to work around that.


And the reason for that is simple: game collectibles literally cannot work in any game on any platform except the one they were designed for.

There's a reason you can't bring your Fortnite skin into a Lord of the Rings game, and it has very little to do with "central companies" and "APIs"


Interop with other games isn't the issue here.


So then what is the issue?


It's what I said above, it's a lot of work for a new game to create/maintain its own collectibles marketplace that people can trust, and even a well-established game like Counterstrike doesn't properly support third-party trades. Ethereum provides all that out of the box with NFTs.

There's also the issue that Valve controls all the assets, but that's mostly a moot point because they control the game anyway. I guess someone could honor NFT skins in a separate game if they really wanted, but that's getting theoretical.


That's what SAAS is for. Cheaper and easier than building NFTs on a blockchain and integrating them into your game.


Hosting a p2p marketplace isn't just a software problem. You'll find it challenging even with a service like Stripe. And not cheap.


They can't. There are third party websites but there is no way for them to initiate trades. They work around this bysome crazy peer-to-peer trust-me-bro scheme.


That's what I was expecting.




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