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It's what I said above, it's a lot of work for a new game to create/maintain its own collectibles marketplace that people can trust, and even a well-established game like Counterstrike doesn't properly support third-party trades. Ethereum provides all that out of the box with NFTs.

There's also the issue that Valve controls all the assets, but that's mostly a moot point because they control the game anyway. I guess someone could honor NFT skins in a separate game if they really wanted, but that's getting theoretical.




That's what SAAS is for. Cheaper and easier than building NFTs on a blockchain and integrating them into your game.


Hosting a p2p marketplace isn't just a software problem. You'll find it challenging even with a service like Stripe. And not cheap.




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