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I'm glad you linked to one with subpixel rendering.

Considering that when we view text on a modern display we're almost always seeing anti-aliased grayscale pixels with subpixel rendering, it doesn't make sense to me that you'd design a font that doesn't take advantage of that.

Why not even grayscale? Surely a few of the letters could be improved by using a pixel other than pure black or pure white?




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