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For years I had the idea of making a quantum version of the breakout game. In conception quite similar to this, but in detail I pictured modelling it as a photon in an infinite square well. Start with it very localized as a wave packet. Let the bricks be observations: continually they either exclude the photon-ball or observe it to have location within the brick boundaries (and then very uncertain velocity subsequently by Heisenberg uncertainty). A brick would be removed when that occurs. I never got around to coding though...



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