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I'm not gonna bother messing with any of these headsets until they're using transparent OLED displays instead of video passthrough for AR. Why deal with the latency and bulk to show what's already going on right in front of me in infinitely high resolution?



That’s not going to work, because you need lenses in front of the displays for their content to be correctly angled into your eyes, and at the same time those lenses would make a transparent passthrough be useless.


Thanks for the explanation; this sent me down an interesting rabbit hole which cleared up a fundamental misconception I had about how Google Glass' prism projector display works and its limitations.




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