> In Quake, you get the story in the booklet and it's up to you to learn the game.
Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.
This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.