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the animations are tedious



This is like Quake vs. modern games.

In Quake, you get the story in the booklet and it's up to you to learn the game.

In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on.

I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you.

allchemy.io should have a mode without animations and explanations, maybe explanations when you hover over crafted objects on the right pane.


> In Quake, you get the story in the booklet and it's up to you to learn the game.

Or any old console game. Part of the fun was cracking open the little instruction pamphlet and reading all about each enemy and each weapon with little pictures etc.


Worth noting that Allchemy lets you peer through every single item generated by anyone, via the Itempedia: https://allchemy.io/items

You can find some interesting stuff!


This. Duolingo is in the same vein which interrupts my flow. Animations shouldn't continuously block the interaction of the experience. The majority should probably be ancillary and be a visual flourish.


If you use Duolingo app on a phone that supports power saving mode, it significantly cuts down the animations.


I like them.

I assume these sites are about exploring lots of different things, even if they don't work as much as some would like.


You should be able to click right through them - but agreed. Will add an option to disable them in the near future!




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