I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result of Fire + Water and an accompanying emoji.
As this is powered by an LLM, you are exploring its latent space. That means there isn't one logic behind everything - any association is fair game. Here, probably the strongest one wins.
The rewilding guys would probably say 'that tracks'. Many of their efforts to get rivers to flow year round usually involve trees. Moss, bugs, rodents and grasses first then trees. Usually can help many areas to have year round streams again. As roots help water linger longer in an area. Which leads to streams.
Obviously the prompt to the LLM is just to create the most obvious association. It may not mention "crafting" at all. Maybe it does though. Is there something obvious to craft that uses a tree and water in the process?
To design a game like this you need to do a lot better than just creating the obvious association. It needs a mix of obvious recipes and clever recipes, so that there's challenge and a sense of achievement. Also, there's a starting point. What should the graph look like?
I'm sure Neal has done hard work in getting it right.
Meh, what would be your great response to Tree + Water?
A human can only generate a small fraction of the combinations and would have a hard time coming up with most combinations which are already nonsensical.
What is your non-disappointing idea for, idk, Tears + Pottery (AI: Bowl) or Money + Salt Lick (AI: Cow) or Skull + Lake (AI: Loch Ness) or Dracula + Pirate (AI: Vampirate) or Curse + Money (AI: Debt)? Now do that thousands of more times.
The infinite aspect is the thing that keeps it interesting, I think. The fun is getting a new, weird result like "Dracula" and "Pot of Gold" and seeing if you can generate new weird results from the existing set.
Porkosaurus, Soup Nazi, Sphinxie, Sodium Chloride, Abdominable Snowman, Baconator and both Yeti and Godzilla. And Yogazilla which is a "First Discovery".
How did you get to fish? Because boy do I have a story for you.
Mine starts in Atlantis, then Poseidon gives me a fish. Then two fish turned into a shark and I ended up with a sharknado.
Then I found the titanic, we hit an iceberg, I found a treasure and then pirates chased me, but I got away, sold the treasure for money and became the richest man, then climbed Mt Everest, and later had a tea party.
Anyway, there has to be a better way to get fish than Unda da Sea.
I've also got a few where it just mashes adjectives together; so far I've found Time Poseidon, Rainbow Steam Robocloud and Broken Unicorn, among other similar ones.
I think it’s the first time AI has made me chuckle. I ended up with “Riddle”, so I combined that with “Tornado” and it gave me “Twister” which I thought was a great Christmas Cracker pun, and then when I combined Riddle with “Bottle” it gave me “Genie”.
Here’s all the combinations I’ve came up with so far:
Swamp + Mud = Quagmire
Divorce + God = Odd
Sun + Hourglass = Time
Glass + Hourglass = Time
Ice + Oasis = Penguin
Sand + Stone = Pyramid
Mirage + Time = Illusion
Dinosaur + Lightning = Godzilla
Oasis + Water = Mirage
Egg + Time = chicken
Golem + tide = Titan
Titan + time = Chronos
Poseidon + lighting = Zeus
Titan + Chronos = Cronus
Time + Fire = Sun
Sun * Titan = Apollo
Ash + Mud = Clay
Godzilla + Love = God
? + ? = Spongebob
Unicorn+Gold=Alchemy
Unicorn+Alchemy = Philosopher’s Stone
Gold+Alchemy=Midas
swamp+chicken=duck
duck+roast=goose
goose+goose=flock
flock+wind=flight
Narwhal+time=unicorn
Lightning + Treasure = lots of stuff (Rich, idk
Narwhal+unicorn=narwhalicorn
Jonah+time=narwhal
Whale+oasis=jonah
Plant+seed=tree
noah+ark=flood
curse+jesus=cross
bank+intrest=money
dandelion+cactus=desert
Back to the future+riddle=time travel
back to the future+time=delorian
Desert+indiana jones=tresure
Off topic, why is nitter dying? I've noticed the main instance's SSL cert is down for a bit now, and other instances are pretty rate limited. Did something happen/change?
All (non-paid) Twitter accounts are now rate-limited, which makes a shared Nitter instance untenable. It's probably still possible to host a personal instance for yourself, although they might ban your account for it.
The request looks like "https://neal.fun/api/infinite-craft/pair?first=Phoenix&secon..." so it's probably typically caching the combination of phoenix+seeds but if there is no cache entry it would use llama to make up something. If there's a lot of attention on the site the llm service might be down or overloaded. And given the exponential/factoral (?) amount of combinations this may be reached surprisingly quickly. Just a guess.
As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy https://littlealchemy2.com/.
I'm not trying to be negative and this isn't a dig on creativity of the wonderful Neal but more points to the immaturity of llms applied to games, maybe to my overexposure to chatgpt, and maybe a prediction that human touch will always be required to make something entertaining. I'm curious how llms will fit into an engaging game experience in the future.
>As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me
You just gotta make a game out of it.
For example challenge yourself to try to craft "pizza".
Can even try to do it in as least number of crafts as possible.
Point is, just crafting random things to see what it spits out is OK, but trying to use your own logic to combine things to get to an arbitrary solution you come up with is much more engaging, at least to me.
Challenge your friends to craft some specific "thing". Think of something you might think could be hard to craft to, and ask them to do the same and see who can get there first, or in the fewest steps.
I tried your challenge to create pizza. My goal is to get some kind of food, but combining combinations of water, plants, fire, etc are way more likely to produce dragons and universes. I eventually got to chestnut which got to bread, but it was a lot easier to get to "Toast Toast Toast" or "Chestnutzilla" or "Treasure" + "Toast" = "Pirate". I finally got "Tostzilla" which has a pizza emoji, and then "lunch", and "breakfast", and "party"+"toast"="celebration" ?? but it feels random and illogical at some point I just gave up.
So to me it feels like playing against a soulless vector database rather than something engaging and well-crafted. I think what gives me this impression is that things are commonly related to each other using words rather than their meaning -- getting from "pirate" to "captain crunch" to "serial killer" is obviously following lines of language rather than the core concepts that relate objects. This is directly opposed to the actual act of crafting which is 100% rooted in the material world and has no relationship to language.
Maybe I'm losing my imagination, but doing it like you suggest, creating challenges, is makes it more fun. I think I'm just tired of thinking in language.
I'm also seeing a lot of my favorite game creators on twitter enjoying the toy and I'll trust their taste over mine :)
That's a fairly big challenge since the game gets less coherent the longer it goes on. The early matches generally make sense, but after about 3 levels you start getting loops, and after 5 levels you start getting nonsense or outright failures from queries.
If you figure each of the things is an input parameter to a LLM this makes a lot of sense. They tend to have short memories and struggle with higher level introspection. Great for demos, but fraught with problems when using them to do real work.
Hmm, I’m not finding it to be too big of a challenge.
It’s a bit challenging yeah, but me and my friends are challenging each other to get to words and we can usually find a way to make it.
Things like “Godzilla”, “Universe”, “Vampire”, “Optimus Prime”, “Vodka”, etc are just some examples we did.
I don’t seem to be having problems going dozens of levels deep without loops and not running into many query failures. Results that are deep are still making some logical combinational sense to me at least.
Some words we haven’t been able to make, but that doesn’t mean it’s not possible. It just means we need to get more creative and sometimes think outside the box. There are so many ways you can approach getting to a certain result in my experience so far.
Doing this has been fun and challenging so far for me and my friends FWIW.
> But it is not engaging at all and feels nonsensical to me, especially when compared to little alchemy https://littlealchemy2.com/.
On the other hand, Little Alchemy doesn't have answers to the most basic combinations. Air + Earth = Dust, but Dust doesn't combine with Water. Earth + Water = Mud, but Mud doesn't combine with Air. Earth + Earth = Land, but Land doesn't combine with Fire.
It may be more sensical since it limits combinations to 0.01% of what's possible, but I don't think that makes it more interesting.
There's tons of combinations that take forever and nothing ends up happening. That's how I got around to the comment thread (clean+satan is why I'm here): I'm waiting for the latest combination to time out
Wouldnt it be worth caching the results? For the first couple of million combinations at least. I suppose that would take away some level of serendipity. But I imagine it would make this a lot cheaper, considering its popularity.
Yeah I'm pretty sure you could do this just with the classic word embeddings (king =queen + man - woman). Maybe it doesn't work as well as with a full LLM.
Addition won't work for things that depend on the order of operations. If salt + water is ocean and water + fire is steam, what's salt + water + fire? Is it salt + steam or ocean + fire?
Associativity and commutivity in vector addition doesn't translate well to semantic meaning. Extrapolating your example, it'd also mean:
I don't see why those should all be true. Intuitively, trying to satisfy O(N^2) semantic pairings with vectors that are optimised for a very specific and different numerical operation (cosine similarity) feels like something that won't work. I'd imagine errors get amplified with 3+ operands.
Isn't the reason for lack of associativity/commutivity is that you're doing operations (addition/subtraction) that have them, and then snapping the result to the closest one of fixed number of points in your output dictionary? The addition is fine, loss of information is in the final conversion.
There's definitely some lossy compression when you snap it to the nearest known vector: enumerating every word ever written in human history wouldn't even come close to the 2^(16*D) representable points for a D-dimensional float16 embedding vector. In fact, even adding two float16 values is a form of lossy compression for most additions.
But I'd be surprised if either of those were the primary reason. The words "sea" and "ocean" are different vectors but they'll be very close to each other. salt + water = sea and salt + water = ocean both sound correct to me so the problem is more about whether the v_salt + v_water can even get to the vicinity of either v_sea or v_ocean.
If we constrain our selves to a pool of words of say Wikipedia entries, minutes names and maybe some other stuff, and use a "super node" like "addition" to kind of act as a math operation.. maybe this makes more sense?
For me it was when one of my early combinations of Pegasus (might also have been unicorn or flying horse, the latter already being a duplicate of Pegasus) and water became hippocampus, but with the hippopotamus emoji ().
I'm sure it was fun for the creator, bit I'll stick with non - AI games for now.
i really hate it when you are crafting something and get the same thing as another thing in your side bar but it has one CAPITAL LETTER!!! like what that dosnt change anything you fuggly rat