> Also Valve do some steamdeck optimizations for every game via their shared shader cache
Isn’t the only purpose of this skipping shader (re)compiling?
As far as I understood it, they did it because compiling shaders both takes long on a handheld device and time is at a premium for handheld players. They don’t want to wait eight minutes for a shader compile.
Isn’t the only purpose of this skipping shader (re)compiling?
As far as I understood it, they did it because compiling shaders both takes long on a handheld device and time is at a premium for handheld players. They don’t want to wait eight minutes for a shader compile.