Nit: it does have the valve on-boarding game for it, but that doesn’t really change your point.
Also Valve do some steamdeck optimizations for every game via their shared shader cache. Which enables it to run a lot smoother than competing portable x86 systems.
> Also Valve do some steamdeck optimizations for every game via their shared shader cache
Isn’t the only purpose of this skipping shader (re)compiling?
As far as I understood it, they did it because compiling shaders both takes long on a handheld device and time is at a premium for handheld players. They don’t want to wait eight minutes for a shader compile.
Also Valve do some steamdeck optimizations for every game via their shared shader cache. Which enables it to run a lot smoother than competing portable x86 systems.