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Herringbone Wang Tiles (2011) (nothings.org)
28 points by ustad 9 months ago | hide | past | favorite | 3 comments



One interesting application of this technique is how the world is generated in Noika: https://80.lv/articles/noita-a-game-based-on-falling-sand-si...

They found that the herringbone pattern hides the grid pretty well and cheaply, relative to other options.

They also credit Sean Barrett's prior work: https://nothings.org/gamedev/herringbone/herringbone_tiles.h...


noita is such an amazing, deep, and complicated game.


Related:

Herringbone Wang Tiles - https://news.ycombinator.com/item?id=7999392 - July 2014 (10 comments)




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