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Can you clarify? I’m confused why quick access to grab helps and why this has anything to do with firing



I'm not familiar with the games or videos, but my guess is that normally, firing in a shooter and grabbing in the goose game are done by clicking the mouse. But clicking the mouse might cause the mouse to move, messing up your aim. To solve that, you can change the fire/grab mapping to happen when you scroll your mouse instead of when you click your mouse.


This is especially bad in Starfield. On the galaxy map, one click sets the star as target to fast travel, but click and drag moves the map. Sometimes I actually had to hold the mouse with my left hand and tap the button with my right finger to select the star, all because of this little movement caused by the clicking.


I'm not particularly good at shooters and part of the reason is that I can't seem to be able to hold the mouse perfectly still when clicking.

Rolling the mouse wheel is a different movement and somehow that helps, especially with weapons that are powerful(and thus have significant recoil), but have a relatively low rate of fire.

With this binding I saw the greatest improvement in using the Guardian in Valorant:

https://valorant.fandom.com/wiki/Guardian?so=search

I could just aim and go Pew Pew Pew Pew, which exhausted the length of my scrolling finger, but was typically enough to drop or severely damage anyone I was aiming at.


Understood! I’ll have to give it a try myself :)

Thanks




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