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Gordon Freeman at the Olympic Games (moonbase.lgbt)
260 points by xena 11 months ago | hide | past | favorite | 45 comments



The rules don't say explicitly that a reaction time of <100ms to the signaled start of the race results in disqualification but in practice that's been the case (see the DQ of Devon Allen in the world championship 110m hurdles in 2022 for one example). So add 100ms to that table of times/distances for a theoretical minimum achievable time.

(The rules do say that runners will be stopped and recalled if the reaction time limit is breached, which means that no race will actually happen in that case:

> 16.6 When a World Athletics certified Start Information System is in use, the Starter and/or an assigned Recaller shall wear headphones in order to clearly hear the acoustic signal emitted when the System indicates a possible false start (i.e. when the reaction time is less than 0.100 second). As soon as the Starter and/or assigned Recaller hears the acoustic signal, and if the gun was fired, there shall be a recall and the Starter shall immediately examine the reaction times and other available information from the Start Information System in order to confirm which, if any, athlete(s) is/are responsible for the recall. )


There's a youtuber called DeSync who has provided quick tutorials on how to do accomplish this in the game, as well as in real life:

- In Game: https://www.youtube.com/watch?v=gm9lE97sIJo - Real life: https://www.youtube.com/watch?v=_tU93mWvR6I


Assigning the scroll wheel to the grab action in Untitled Goose Game was a stroke of genius of his and inspired me to do the same in various shooting games, as I had a tendency to move the mouse ever so slightly when I fired - instant results, but only works well with at most semi-automatic weapons.


Can you clarify? I’m confused why quick access to grab helps and why this has anything to do with firing


I'm not familiar with the games or videos, but my guess is that normally, firing in a shooter and grabbing in the goose game are done by clicking the mouse. But clicking the mouse might cause the mouse to move, messing up your aim. To solve that, you can change the fire/grab mapping to happen when you scroll your mouse instead of when you click your mouse.


This is especially bad in Starfield. On the galaxy map, one click sets the star as target to fast travel, but click and drag moves the map. Sometimes I actually had to hold the mouse with my left hand and tap the button with my right finger to select the star, all because of this little movement caused by the clicking.


I'm not particularly good at shooters and part of the reason is that I can't seem to be able to hold the mouse perfectly still when clicking.

Rolling the mouse wheel is a different movement and somehow that helps, especially with weapons that are powerful(and thus have significant recoil), but have a relatively low rate of fire.

With this binding I saw the greatest improvement in using the Guardian in Valorant:

https://valorant.fandom.com/wiki/Guardian?so=search

I could just aim and go Pew Pew Pew Pew, which exhausted the length of my scrolling finger, but was typically enough to drop or severely damage anyone I was aiming at.


Understood! I’ll have to give it a try myself :)

Thanks


I love how this comment and the video itself are presented as perfectly rational. Thanks for sharing.


This made me wonder how he'd do at long jumping. The seventh jump (first with capped speed) will move the player 1785u:

  3.06s  2432.70u  3500ups
  3.57s  4217.70u  3500ups

  4217.7 - 2432.7 = 1785
  1785 / 16 = 11.5625
  111.5625 / 3.28084 ~= 34
The current world record[0] is 8.95 meters. They may also need to update their rules if we're really concerned about this ABH thing.

0: https://en.wikipedia.org/wiki/Men's_long_jump_world_record_p...


I checked the run-up length, too. The long jump runway is 40m or ~2000 units, and the player only needed 1305 units to build up speed for this seventh jump.


Not true, the seventh jump takes place 2432.7u after the first jump, and the first jump takes place an unspecified warm up distance from the starting line:

> After the starting pistol is fired, the player takes 200ms to stand from crouching, and an unspecified amount of time and distance (dependent on the ground friction) to reach their 150ups walking speed.

So, at best, they can execute 6 jumps in the 40m alloted, which would give them a record breaking 20.25m long jump. Still respectable, but unfortunately the current rules prevent Gordon from showing his true 34m potential.


I’m pretty sure you’re not allowed to jump in the run up in long jump. You could try it in the triple jump event, but that’s limited to three jumps with specific rules for the “hop”, the “skip” and the final “jump”.

https://en.m.wikipedia.org/wiki/Triple_jump


So if I understand correctly, the Freeman is traveling 66.7 m/s at the end, which is 149 mph?

I wonder why the author left the most interesting and salient information in the article as an exercise for the reader, especially when the reader sucks at basic arithmetic.


Yeah I kept expecting the next chart to be imperial mph but never saw it


While Gordon can win the 100m race, he would have to get a new strategy for the 200m and higher though, since the course for that race will be curved and any jumps longer than a few meters would cause him to move or cut in and out of the neighboring lane.

(Assuming that you can't steer mid-air in the source engine)


Source engine actually has a significant amount of "air control" and half life 2 speed runs take heavy advantage of it


Oh just before Adrenaline Gamer mod came out, around CS beta 5.2 I think - trick jumping in HLDM was really taking off.

The di. clan video floating around still - nArchy I think it was. Dude could bunny hop all of Stalkyard, ramp the tanks in Boot_Camp, and basically was entertaining as all get out.


Nice, you're qualified to help Randall Munroe write his books.


Yeah I noticed that with the half-life VR ports. You run pretty damn fast lol. It's much more obvious in VR than on a screen.

I guess it would feel slow if it were more realistic.


The article keeps saying "backhopping" but are they really talking about "bunnyhopping"?



Honestly this is a much easier read than TFA.


The video makes it clear, but it looks like it's literally just jumping backwards


The first jump is in the forward (+x) direction, then turning 180 degrees mid-jump, after which the game engine math tries to do +x and -x without accounting for the sign, resulting in a backwards (-x) jump in the +x direction.


I get a warning that this is an unsafe URL.


It would help to know what is warning you.


Is it because of the .LGBT in the TLD?


That would be really unfortunate, if true.


It would also be unfortunate if there was malware being served, but it was ignored because of the tld.


That's exactly why it's important to know more details about such warnings



Firefox with uBlock Origin, I don't get a warning. The only block showing in uBO's logger is https://gc.zgo.at/count.js . YMMV, IANAWebDev.

It's just a daft look at a bug in Source engine that allows our man Gordon to move far faster than he should be able to, and whether it would help in the 100m dash.


I'm still getting:

NET::ERR_CERT_COMMON_NAME_INVALID Subject: *.safezone.mcafee.com

Issuer: McAfee OV SSL CA 2


You're being MITM'd by a McAfee product. That cert isn't being served by the website.


I suspect Gordon would be disqualified anyway. The amount off morphine injections auto-administered to me during my playthrough, he'd have failed the drugs test immediately.


"Narcotics" (opioids) are allowed outside of competition. So as long as you aren't taking damage during the 100m sprint, you're probably ok.


Are you sure about that? I had to get a therapeutic use exemption when I was training for the Olympics due to my pain management regimen.


You can go look it up on WADA's website right now. They may have changed their stance on opioids out of competition after when you were competing, I don't really follow it closely.


Where can you get this therapeutic use? Asking for a friend /jk


Give the guy a break, he's had like a hundred consecutive major leg fractures and just walked them off thanks to that morphine.


That was my thought too, but the blogpost specifically mentions competing without the HEV suit. Which does cause Gordon to move slower.


[flagged]


> .lgbt is a sponsored top-level domain for the LGBT community, sponsored by Identity Digital.

I cannot say I'm familiar with the domain name business. My experience of being lured into buying "non-standard" gTLD with single digit registration price, only to be hit with renewal that is at least ten-times as expensive, prompted me to stick to .org, .net.

Seeing this domain name not being owned by non-profit org would make me look at the renewal term twice before being potentially taken advantage of.

Edit: I got curious and took a look at namecheap:

- .org: $8.98 register, $14.98 renewal

- .net: $11.98 register, $14.98 renewal

- .gay: $12.98 register, $30.98 renewal

- .lgbt: $11.98 register, $56.98 renewal

I wouldn't say this is unaffordably high, although personally it would leave a bad taste in my mouth.

source: https://www.namecheap.com/domains/registration/gtld/lgbt

(replace "lgbt" with any other TLD you wanna check)


Would you mind explaining your question further? The TLD looks legit and loads fine for me. I don't see how it is any different than any other TLD.


nic.lgbt says that the TLD is operated by identity.digital, and it seems you can buy the domains from most popular domain sellers. Good luck on finding your dream .lgbt domain!




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