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+1 for Odin. It's a very nice language to use, very rarely has bugs in the compiler, and has never required more than an 'odin build .' to build my projects. It does a lot of things right and removes a lot of the cruft of other languages.



In the rare instances where you do have bugs in the compiler, have you been able to resolve them reasonably? Or is it deeper language issues that you then have to work around? Not trying to poke holes; it seems really cool and I want to try it myself soon.


Most compiler bugs I’ve seen (a rare occurrence) had decent workarounds that didn’t require much effort, and kept me moving while I waited for a fix (the community responds very fast).

Overall, the design of the language is very clean and well thought out. Every decision that was made, and continues to be made, feels like it was put there for a reason; and, for the most part, nothing feels out of place.




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