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C++ 25 years ago (1996) was terrible. I used to have to keep a large C++ application going on GCC, Sun's compiler and Microsoft's compiler and it was a nightmare. Using templates with classes would invariably cause one or other of the compilers to crash, so we had to concentrate on the simplest subset of the language that worked. STL was very new and not supported on all platforms so we ended up reimplementing a lot of that in our own classes. Build times were glacial and the resulting binaries were enormous. Multiple string types. And horrific things like CORBA's C++ bindings ...



Haha I used to be very protective of APIs for shared libraries as much for having to recompile as I was about just having stable APIs :D




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