I am a competent C++ programmer that has tinkered a lot with graphics, GPGPU and both low -and high-level optimization of CPU and GPU code. I recently graduated (cum-laude) from a master computer science at University Utrecht with a thesis focusing on optimization for enabling real-time interactive crowd simulation. My main areas of interest consist of real-time rendering, ray-tracing and optimization of CPU, GPU and Unity code bases.
Remote: Yes
Willing to relocate: case-by-case
Technologies: C/C++ (5 years), Rust (4 years), SIMD, GPGPU, Vulkan, CUDA, Metal, Unity
LinkedIn: https://www.linkedin.com/in/meir-508/
Resume: on-request
Email: meirnoordermeer at me com
GitHub: https://github.com/meirbon
I am a competent C++ programmer that has tinkered a lot with graphics, GPGPU and both low -and high-level optimization of CPU and GPU code. I recently graduated (cum-laude) from a master computer science at University Utrecht with a thesis focusing on optimization for enabling real-time interactive crowd simulation. My main areas of interest consist of real-time rendering, ray-tracing and optimization of CPU, GPU and Unity code bases.