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Congratulations―especially on releasing your game; having a quick look on your blog, I've seen you go into detail how difficult it has been―something we can all relate to. The first of many releases, I'd hope. I'll at least download the game later today (from the Spanish Marketplace, if they have it).

You don't specify anywhere on the post what Tug Of Four is about―at the very least, a missed opportunity for a quick sales pitch.




I didn't even think about a sales pitch. Thank you for the idea and I will try to remember that going forward!

The game is a party game meant for four people to play together in a room. There is a single ball that everyone controls. You don't want the ball to go in your goal. So you have to manipulate your friends into scoring on each other while trying not to get scored on yourself.

Edit: Here is the trailer on youtube. http://www.youtube.com/watch?v=AxsKPd29rZ8


I love the trailer... it doesn't get any clearer that this is a party game. Any plans for online multiplayer?


Probably not. There were two reasons why I didn't add multiplayer. First (and most importantly) I felt that their wouldn't be a tension between the players. It would be hard for people to yell over each other to try to get others to do what they want to do. Secondly, I didn't think it would add enough value to delay the game longer.

However, if the game gets popular enough and enough people want it, I would be willing to add it.


It's "80" something, the xbox website doesn't tell you the units, presumably some sort of MS currency units (aren't alternative currencies illegal in the USA?).


Microsoft sells "points" 80 points equals $1 USD. It isn't really a currency. You can't trade it to dollars and you can only give them to other people via gift cards.




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