I may have missed this in the article, but I am wondering how much this game sells for. I am not familiar with the pricing of indie games on xbox live.
Congrats btw for releasing your game! Very interesting article!
Edit: Ok I poked around a bit and found that the game is listed for 80 Microsoft Points. On my account it is $14.50 (not sure if this is Canadian or USD as my account is Canadian) for 1000 points, making the game cost about $1.16.
Also, he gave the numbers for total sales, total dollars, and the MS split (70/30), so you could also calculate the cost from that, which is right around $1 USD also.
Agreed. Sales data is meaningless without price. I'm assuming that was discussed in a prior blog, but I'm too lazy to search through them all to find it.
Congratulations―especially on releasing your game; having a quick look on your blog, I've seen you go into detail how difficult it has been―something we can all relate to. The first of many releases, I'd hope. I'll at least download the game later today (from the Spanish Marketplace, if they have it).
You don't specify anywhere on the post what Tug Of Four is about―at the very least, a missed opportunity for a quick sales pitch.
I didn't even think about a sales pitch. Thank you for the idea and I will try to remember that going forward!
The game is a party game meant for four people to play together in a room. There is a single ball that everyone controls. You don't want the ball to go in your goal. So you have to manipulate your friends into scoring on each other while trying not to get scored on yourself.
Probably not. There were two reasons why I didn't add multiplayer. First (and most importantly) I felt that their wouldn't be a tension between the players. It would be hard for people to yell over each other to try to get others to do what they want to do. Secondly, I didn't think it would add enough value to delay the game longer.
However, if the game gets popular enough and enough people want it, I would be willing to add it.
It's "80" something, the xbox website doesn't tell you the units, presumably some sort of MS currency units (aren't alternative currencies illegal in the USA?).
Microsoft sells "points" 80 points equals $1 USD. It isn't really a currency. You can't trade it to dollars and you can only give them to other people via gift cards.
If you're interested in this you might also be interested in a talk that the developer of Fortress Craft gave. Fortress Craft is (in its simplest form) a clone of Minecraft for the xbox 360 indie game thing, he gave a talk at an event a few weeks ago and he explained all the sales figures. It's the biggest grossing game on the indie game thing so far.
I love designing local multiplayer games. It's only niche because the big publishers/developers won't figure out how to market a non-music, local coop game.
You should try to get in touch with the Co-Optimus guys. Looking forward to downloading this when I get home.
There's stats across several different XBLIG, along with analysis, from one of the top XBL indie game developers at:
http://radiangames.com
If you read his most recent posts, it appears the recent XBLIG spamming of ratings (which lowered average game ratings across the board) has cost him huge numbers of sales - enough so that he's now looking at other platforms.
My graphic designer buddy from work helped clean up my original art. He didn't have a good chance to try his own thing because he came into the process late. Originally, I was going to do it all on my own but he expressed interest in helping after seeing an play test of the game.
Congrats btw for releasing your game! Very interesting article!
Edit: Ok I poked around a bit and found that the game is listed for 80 Microsoft Points. On my account it is $14.50 (not sure if this is Canadian or USD as my account is Canadian) for 1000 points, making the game cost about $1.16.