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Check out the Switch or PS3 scenes for some examples: save backups and save editing, game mods, overclocking, normally unsupported game controllers.



The Switch is a good example - afaik there's still no official way to back up saves for a lot of games (botw included), and for the ones where cloud saves are supported it's still a monthly subscription. Your console dies, you lose your saves, no way around it other than jailbreaking.


The Switch hacking scene is also a good example just because of the sheer amount of effort poured into it - Atmosphere, the primary custom-firmware solution, is aiming to be a _full reimplementation_ of the Switch's firmware, kernel and all.

https://github.com/Atmosphere-NX/Atmosphere/

https://old.reddit.com/r/emulation/comments/hygtnx/mesospher...

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(also, one more particularly cool application made possible through homebrew is game streaming - from a desktop pc or other device.)

https://github.com/rock88/moonlight-nx


Additionally cloud saves are not supported on some games, including single-player first-party games, and Nintendo's excuse for that is because "cheating."

Animal Crossing and all four (technically two but you know) Pokemon games have no cloud save support at all, arguably all games for which players would absolutely want cloud saves. On top of this is a pretty long list of third-party titles.




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