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According to the feature tracker mentioned elsewhere, the game is 27% complete, far from "bump it over the line".

I guess you could postpone 60% of the outstanding features, get the game released and then work on add-ons with those features.




From what I can tell that's 27% of the _game systems_. Then they have the actual rest of the game to build with all the actual content. Planets, scenarios, dialogue, story (if there is one) etc.

Oh, and also another game (Squadron 42).


Which is frankly MIA most of the time, Squadron 42.

The game content actually seems pretty quick to produce, given that it's been highly automated. They went from next to nothing to 20+ planets/moons with a mix of procedural and hand placed locations to visit in a short time frame. The technology means the artists basically paint the planets content in real time with brushes. Then the missions/social content is also a mix of hand written and procedurally generated content, eventually backed by an economic model that fuels the missions and NPC behavior. This all makes sense because it's an infinite open world, not a story game, but so far it plays pretty well.

The "hero" landing zones seem to take the longest. My guess is they will launch with only a handful of the star systems and build from there.


That's kind of what No Man's Sky did, isn't it?

And apart from the initial backlash, it seems to be doing quite fine now, from what I hear.


I don't think it's a good measure of man hours left though, given how turbulent the development has been I think you could throw away the first four years. Often not mentioned is the fact that they had to build out three AAA studios from nothing before getting meaningful progress underway, and S42 has been entirely scrapped and started again at least once.

I think they have a much clearer idea of how to finish the project now, and it's just taking the time execute it. Four year ago I honestly doubt they had it under control, and it's just lucky they had money beyond their wildest expectations coming through the door, which gave them the opportunity to fail enough times to begin to succeed.


I'm not convinced. Look at the most recent patch notes. It's ridiculous to be working on fluff like this when they don't have the core gameplay mechanics figured out (and this is just the fluff that they've actually completed):

- Bartenders will be seen keeping their work environment tidy by wiping down counters, disposing bottles, and polishing glasses, and chatting with patrons dynamically.

- Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.

- We are introducing a new mechanic to planets that causes the temperature to rise and fall with the day and night cycle. This means that planets should be warmer during the day and cooler during the night.

Meanwhile, players still fall through the floors of ships, experience disconnects every 10 min, and PvP is an unplayable lag-fest. At least bartenders will now wipe down the counter after a player falls though it.


I'm also in agreeance in a way but I think you're missing some of the forest for the trees. It ultimately doesn't matter what order things get done in for the final release, it only matters because the game is in open development, something that also slows development down a whole lot itself. So we don't get to have our cake and eat it. The reason these things are prioritized now are because people won't shut the hell up about the bartender, and the visor is game breaking because you can't see anything after it ices up.

As well, there are three entire studios working on this project, they can do more than one thing at once. Working on NPC interaction does not stop the whole show until it's done.

I'm in agreeance because part of me wishes they'd stop fussing with the open development and just finish the game. But that's not fair or realistic.


The product and dev teams are missing the forest for the trees. Ice on the visor should not have been implemented in the first place. Why would they think it ok to implement an iced up visor with no way to clear it?

It seems to be evidence that they are not even thinking a single feature through.




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