Hacker News new | past | comments | ask | show | jobs | submit login

I'm not convinced. Look at the most recent patch notes. It's ridiculous to be working on fluff like this when they don't have the core gameplay mechanics figured out (and this is just the fluff that they've actually completed):

- Bartenders will be seen keeping their work environment tidy by wiping down counters, disposing bottles, and polishing glasses, and chatting with patrons dynamically.

- Action that lets the player wipe their visor clear when it has become too obstructed by snow/rain/moisture. This action is available through the default keybind of LShift+Z or through the Inner Thought menu.

- We are introducing a new mechanic to planets that causes the temperature to rise and fall with the day and night cycle. This means that planets should be warmer during the day and cooler during the night.

Meanwhile, players still fall through the floors of ships, experience disconnects every 10 min, and PvP is an unplayable lag-fest. At least bartenders will now wipe down the counter after a player falls though it.




I'm also in agreeance in a way but I think you're missing some of the forest for the trees. It ultimately doesn't matter what order things get done in for the final release, it only matters because the game is in open development, something that also slows development down a whole lot itself. So we don't get to have our cake and eat it. The reason these things are prioritized now are because people won't shut the hell up about the bartender, and the visor is game breaking because you can't see anything after it ices up.

As well, there are three entire studios working on this project, they can do more than one thing at once. Working on NPC interaction does not stop the whole show until it's done.

I'm in agreeance because part of me wishes they'd stop fussing with the open development and just finish the game. But that's not fair or realistic.


The product and dev teams are missing the forest for the trees. Ice on the visor should not have been implemented in the first place. Why would they think it ok to implement an iced up visor with no way to clear it?

It seems to be evidence that they are not even thinking a single feature through.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: