My thoughts exactly. I don't mean to threadjack, but I'm running a new startup where I'm building augmented reality displays ( http://gothameyewear.com/ if anyone is interested -- haven't posted it here before, simply because there's not much there), and I occasionally have that "well shit, it's the future" realization in working on it. We may not be in the 2011 of Shadowrun, but we'll have decks soon -- they'll be our smartphones.
I'd love to bring on an intern or two, but honestly we're just not there yet. I'm currently funding everything out of pocket, before we seek funding. There will definitely be such opportunities in the (hopefully near!) future, though.
Fair enough. :) This fall I am going to be doing a project about integrating a neural interface (Emotive Epoc) with a wearable in hopes of a hands free interface that is easy to use. This is a technology I want to make the concentration of my research, there are a lot of techniques we need to find about how to present data to users effectively in a AR situation and how to choose what data to present from very large data sets (think Google goggles and map overlays as starting points) and I want to make that the focus of my graduate research. This is a bit of Sifi I want to help make real.
My god, I needed this exact thing rather badly right now. The Emotive Beta Linux SDK is looking hard to work with and does not give access to this kind of data. Thank you for making it!
This guy has a history of "starting" things and never finishing him. You'd be better off finding someone with a more stable history of finishing what they started. And when I say history, I mean he's into the double digits of "startups" he's initiated.
I have started a massive number of projects, but of the startups I've founded, every single one of them has released a product. Of the projects, I have probably a 40% finish rate overall, which isn't half bad IMO, considering that those are projects like creating new OSes, independently recreating the Win32 API, etc.
So no, I don't have a perfect history, but it's pretty good considering the scale at which I've worked.
Edit: Fwiw, I've only started 3 companies, not including this one. Not that many, considering a 6 year time span.
Product-wise, I haven't built much; the biggest thing I've built was Alky, which allowed the conversion of Win32 binaries to run natively on OS X and Linux. It was a marginal success, although it ended up failing later for business reasons.
These days, I'm working on a few things:
Renraku: http://daeken.com/renraku-future-os This will eventually be combined with OpenBAMF/IREctive: Reverse-engineering platform and module store (My primary for-profit project right now)
Books
The Emulator's Handbook: A book on building an emulator from start to finish. There's simply nothing there yet, which is a damn shame -- we need to get people involved here.
So far unnamed: A book on reverse-engineering game protocols and emulating them.
In the future, I'd like to be developing and selling Eyetaps and other hardware around Renraku.
"""
This isn't fail-fast, it's ship-nothing. It only bothers me because he keeps attention-whoring for every little idea he gets and ends up disappointing anybody who thought it was cool.
In the time since then, I've released a complete hotel front desk system and several lock forensics tools; in fact, it's quite possible that you've stayed in a hotel powered by my company's products. I've also released an open source library for talking to the Emotiv Epoc headset, libraries for dealing with the Belkin Network USB Hub, and several security tools.
As for EveInject, it had some bugs, but worked beautifully -- in fact, people are shipping code based on it to this day.
If you want to see a dozen failed projects of mine, I can show them to you. I can also show you many successful ones.
To be honest I'm quite impressed with his projects. They're certainly non-trivial and exciting things. Can you show something better?
He didn't see all of them to the end. Who did? Does uploading something to github mean that you have to maintain it up until eternity? There's a lot of "flakes" on github (and HN) in that case....
Before you go naming and shaming, make sure you have at least a good case.
I know that you're now probably 22, that you were struggling a few years ago because you had to drop out of school and you had very little experience and were seeking some advice. HNers gave you some good advice at the time too, I believe. Did you go back to school?
But, now you're on HN calling a guy out on his projects like some project nazi because you probably think of yourself as really smart, but your more young than smart.
So, it is ok if this guy starts shit and for whatever reason they dont get completed. Keep plugging.
You're statements calling him out defacto call attention to yourself and what you're doing - so I would recommend getting back to work for that startup rather than posting on HN in the middle of the day.
I've convinced myself that augmented reality displays are right around the corner. Don't we have the technology to to do this now? I suppose the challenge might be to make everything light and compact enough.
There are two challenges: getting it into a form factor where normal people would wear it (our initial dev units will not be too far off this mark) and getting the price down to something sane. The latter is the really hard part, if you care about quality; the 0.5" 800x600 OLED displays we're using are $800 for a single unit, and don't drop to $400/unit until you hit a volume of 1000+ units. Of course, they'll get cheaper over time, so I'm not terribly worried about it.
Considering the first, I suppose it's best to try and integrate display into ordinary-looking sunglasses. Some work has been done to develop "covert HMD" like that. [1,2]
However, the prototypes don't seem to have solved the problem of inputting vision field video - there is no camera hidden inside the sunglasses as far as I can tell.
I did a good bit of research into it, but it just doesn't seem to be viable at this point. It's insanely expensive (fiber stuff isn't cheap), and you can't really do AR due to the lack of a camera. Eventually we'll get there, but as of now it's just going to be goggles.
The iPhone/Android device as a kind of handheld augmented reality window is very real and available in a great form factor at a great marginal price (assuming you want the rest of the features of the smart phone to begin with). Still, it's not quite the same as being able to go full on Snow Crash gargoyle.
The tech in use is derived from Eyetap designs. I've been waiting for someone to bring the tech to market for a decade now and decided not to wait anymore.