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>I suppose I'd be okay with a 30% fee if Apple didn't charge us $99 to maintain a developer account

Those two things aren't remotely equivalent. $100 for a dev account is peanuts. It's there to support the iOS dev ecosystem and isn't unreasonable. It should be a non-issue. 30% of app revenue, on the other hand, equates to thousands or millions of dollars depending on how popular your app is. That actually makes a material difference.




But isn't 30% approximately the same you'll see portioned out from you if you put your game on Steam?


But Valve let's all developers generate as much free keys as they want to sell on other platforms and doesn't require devs to route all in-game transactions through Steam.


Well you could go to Epic which only takes 12%, Windows doesn't prevent you from doing so




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