Reminds me of the (very fun!) cooperative game SpaceTeam[0], where you have to complete an ever-increasing set of fanciful space-themed actions on a little control panel on your phone. The fun part there is that some of the actions require you to tell someone else to complete an action on their phone, so games always involve frantic shouting to your teammates. Lots of fun
There is a card game version: each player has a stack of problem cards, and a hand of tool cards, and you need a certain combination of tools to fix each problem. You can pass tool cards to other players who need them.
Simple, right?
You can only pass cards to the players immediately to your left or right, so if you need a tool from someone on the other side of the table, you need to get them passed all the way round.
Each tool has a name and a picture. Some of the problem cards refer to the tool by name, some with a picture. So you're asking for "the tool that looks like a red egg whisk", a description which other players may or may not recognise.
There are cards in the problem deck which cause you problems. You might have to throw your hand down and wait for the other players to pick it up. You might not be able to use your thumbs. You might not be able to speak out loud or move until someone touches you.
And of course the game is played in realtime, against a timer, with all players playing simultaneously. There is a lot of shouting.
Plus, i swear that the cards are far more slippery than normal cards, so if you make the slightest error in handling them, they fly off the table.
Shares the concept with "Keep Talking and Nobody Explodes". Its a game about diffusing a bomb. One player has a pdf file containing the instructions, and the other is on the PC diffusing it. The game gets increasingly more complicated, and harder for both players to communicate what they are seeing/what should be done. Really fun, and tests your relationship with the other player, as you'll be shouting and insulting each other the whole time.
The real fun of that one is when you have more than one bomb consultant, and the manual has been ripped up into its separate pages, so the person diffusing basically goes round robin, barking out information about the different parts of the bomb to each consultant in turn, and then they each use the downtime between "turns" to figure out the next action is on their part and get it queued up.
It's pretty neat when it really gets going and you see just how efficient it can be.
It's a great game, with the right people. One of the guys in our games group has extremely poor listening skills... the game is really not fun in that scenario.
I still think the creators of that game described it the best: "A game for people who like technobabble and shouting." It's one of the few games in that category of game where even the most level-headed person will be in a fun-but-frantic panic in no time. There is pretty much no limit in how good you can get at this game.
In my experience the real skills in this game are first of to know when to shut up so someone with a more pressing matter can get their instruction in and secondly learning to talk and listen at the same time.
I would greatly recommend this game, there's basically no rules to explain. I'll be buying the card-game edition pretty soon so I can play it with my less tech-inclined parents.
[0] - https://spaceteam.ca/