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It is as if you were doing work (pippinbarr.github.io)
308 points by duck on June 5, 2020 | hide | past | favorite | 81 comments



Reminds me of the (very fun!) cooperative game SpaceTeam[0], where you have to complete an ever-increasing set of fanciful space-themed actions on a little control panel on your phone. The fun part there is that some of the actions require you to tell someone else to complete an action on their phone, so games always involve frantic shouting to your teammates. Lots of fun

[0] - https://spaceteam.ca/


Spaceteam is fantastic.

There is a card game version: each player has a stack of problem cards, and a hand of tool cards, and you need a certain combination of tools to fix each problem. You can pass tool cards to other players who need them.

Simple, right?

You can only pass cards to the players immediately to your left or right, so if you need a tool from someone on the other side of the table, you need to get them passed all the way round.

Each tool has a name and a picture. Some of the problem cards refer to the tool by name, some with a picture. So you're asking for "the tool that looks like a red egg whisk", a description which other players may or may not recognise.

There are cards in the problem deck which cause you problems. You might have to throw your hand down and wait for the other players to pick it up. You might not be able to use your thumbs. You might not be able to speak out loud or move until someone touches you.

And of course the game is played in realtime, against a timer, with all players playing simultaneously. There is a lot of shouting.

Plus, i swear that the cards are far more slippery than normal cards, so if you make the slightest error in handling them, they fly off the table.


Shares the concept with "Keep Talking and Nobody Explodes". Its a game about diffusing a bomb. One player has a pdf file containing the instructions, and the other is on the PC diffusing it. The game gets increasingly more complicated, and harder for both players to communicate what they are seeing/what should be done. Really fun, and tests your relationship with the other player, as you'll be shouting and insulting each other the whole time.


Once the bomb is sufficiently diffused, the explosion will cover a large area but it will be too weak to cause much damage.

(sorry)


The real fun of that one is when you have more than one bomb consultant, and the manual has been ripped up into its separate pages, so the person diffusing basically goes round robin, barking out information about the different parts of the bomb to each consultant in turn, and then they each use the downtime between "turns" to figure out the next action is on their part and get it queued up.

It's pretty neat when it really gets going and you see just how efficient it can be.


It's a great game, with the right people. One of the guys in our games group has extremely poor listening skills... the game is really not fun in that scenario.


I still think the creators of that game described it the best: "A game for people who like technobabble and shouting." It's one of the few games in that category of game where even the most level-headed person will be in a fun-but-frantic panic in no time. There is pretty much no limit in how good you can get at this game.

In my experience the real skills in this game are first of to know when to shut up so someone with a more pressing matter can get their instruction in and secondly learning to talk and listen at the same time.

I would greatly recommend this game, there's basically no rules to explain. I'll be buying the card-game edition pretty soon so I can play it with my less tech-inclined parents.


Sort of ironic that the Windows 95 aesthetic is simultaneously both comforting and familiar (vaporwave), and full of dread and ennui (Dilbert, Office Space).


Dread and ennui is as much a part of vaporwave as anything else. It's kind of the duality of the hopefulness of the era -- Windows and Mac machines being touted as the precursors of the Ono-Sendai cyberdecks we would all be using -- and the soul-crushing boredom and consumerism.


I think how you view it correlates with how old you were when win95 was in use. I certainly don't have any negative associations with it, just nostalgia, but I was just a kid at the time


What do you do for a living? Oh, I'm an about dialog-operator for a few years now and the work really suits me.

Repeatedly opening dialogs from the desktop allows to gain work unit points even during breaks. What. A. Madness.


Stanley worked for a company in a big building where he was Employee #427.

Employee #427's job was simple: he sat at his desk in Room 427 and he pushed buttons on a keyboard.

Orders came to him through a monitor on his desk telling him what buttons to push, how long to push them, and in what order.

This is what Employee #427 did every day of every month of every year, and although others may have considered it soul rending,

Stanley relished every moment that the orders came in, as though he had been made exactly for this job.

And Stanley was happy.


This is from "The Stanley Parable". I have not played the game, but looked up the source because I liked the quote; thanks for posting it.

https://thestanleyparable.fandom.com/wiki/Dialogue


Highly recommend playing the game, even if not a fan of video games. It's wonderfully written and doesn't require a large time commitment. It's also devoid mechanical checks.


I have a mental list of video games that i could use to justify to my dad that video games are not a mindless waste of time. The Stanley Parable is on that list.


I would be careful about using The Stanley Parable for that specific purpose, because it is one of the easiest targets for "mindless waste of time" classification.

Don't get me wrong, I totally like it, but the whole "game" can be described as "do a bunch of actions, pick some different doors every time, and then restart it all over again, except it might be slightly different, but you are still just choosing which doors to walk through, while listening to some voice".

Note: I didn't "beat" the game (assuming there is some actual ending), but I spent a good couple of hours on it.


So ironic with a game that actively proves to you that it's a mindless waste of time.


I loved the Stanley Parable but it seemed to me entirely written for gamers so I'm curious what a non-gamer would get out of it. Much of the dialog is about the experience of being a gamer.


To add to this, it is less of a "game" in traditional sense, and more of an interactive experience with tons of choices.

Despite not being into the whole "games that are not really games" genre myself, this one is imo a great work of art that I can recommend to everyone.


I am also someone who is not a fan of "walking simulators" and I was both impressed by and enjoyed the Stanley Parable.


I can't read this without hearing that voice actor's voice. So incredibly British.


Thanks, man. I've earned several key promotions with this one easy trick.


"Please Login with you work credentials"... never saw someone putting so much work into a phising website ;D


This was brilliant touch!


This evokes such a broad array of emotions. Nostalgia, despair, mirth, appreciation, existential puzzlement.


I found something about this comforting: it shows me dialogs that focus only on the thing that needs my attention, without having to load an entire app with its associated branding. I actually prefer these types of popups to what I deal with now: slack notifications (requires me to open slack first), mail notifications (requires me to open mail), our custom admin app notifications (same). Apps have become first class citizens and the content they operate on have taken a backseat. I'd like to think of these dialogs as the GUI equivalent of Unix pipes.


I kept holding down a key in the email boxes thinking the story was going somewhere...but then I looked at the source and it turns out each sentence is randomly picked from an array of inspirational sentences.


This is, itself, a meaningful metaphor! love it.

It also encourages you to zone out and type without even reading what's being written, which is scarily accurate given some corporate emails I've seen.


You wanted to know where the story goes. Meanwhile I was just thinking I need to get myself on of these email programs.


Not sure what this does. All I see is a grey screen on my iPad.


That's because work can't be done on an iPad. /s


Same here on a(n older) Mac Pro.


Same, it only worked with I told uBlock to allow Google Analytics.


Same, iOS


Ah! This is classic, wonder if this is based on the old flash game...

* https://www.newgrounds.com/portal/view/186896


Ahhh, this pulls at my heartstrings.

I always loved the window-simulator genre [1] of flash games as a kid, and it's no exaggeration to say that windows spoofs made me the person I am today. I wanted to make my own so badly that in middle school, I saved up to buy a student edition of Flash CS3 and spent a few years building "Window Doors" [2], which I'm proud to say was one of the most fully-featured windows spoofs of its time. Ten years later I have a cs/math degree, all thanks to the kind people on the Newgrounds BBS who were kind enough to put up with middle-school-me.

[1] https://www.newgrounds.com/games/browse/tag/windows/sort/sco...

[2] https://www.newgrounds.com/portal/view/512482


One identification of the keyword "pepperflashplugin-nonfree" and a browser restart later, I can wholeheartedly concur this implementation was very well made.


Busy work and responding to stuff as it comes in so you don't have to figure out what you should be doing. A simulation is worth a thousand words.


I have no idea what I'm doing. Screens appear and I have to click on things... Another day in the office then.

Also, loving the hip hop music loop.


Finally, a sense of purpose! Can we add this to UBI somehow?


Loved it, 9/10. Only loss of points caused by the available game not being minesweeper or solitaire.




Reminds me a lot of the "job simulator" game on oculus.


Is that one any good? Trying to find satisfying VR games after play Alyx is tough.


Job Simulator is one of my favorite VR games, and is the one I most often show as demo. The humor is just spot-on, and (as one anecdote) watching people try to interact with a virtual computer by touching it, fail, and then realize they have to actually use their controller to move a virtual mouse is... priceless.


Make sure to try out Budget Cuts too, it is also set in 90s-style megacorp offices, but it's a stealth/action game.

Think the Matrix office escape scene, but a full game out of that. (And less crouch-walking, so it's knee-friendly!)


Crouch walking is one of those things that is both incredibly awesome but also needs to be optional. I think Alyx did an okay job with it but there were times when I had to literally crouch behind cover not to die. Again, it was pretty awesome but I'm glad they have a toggle crouch option in the settings.


Lucky you! I can't even force myself through that train carriage level, right at the beginning, because that game is so scary to me.


Oh wow I'd hate to see you how reacted to the chapter "Jeff" in that case. Was an amazing horror experience on par with P.T.


Very well done!

To all the people out there (not this thread necessarily) for whom this resembles their daily work - CHANGE IT NOW! Go create value. And of course, not only in the monetary sense. Solve problems. Be proud of what you have accomplished.


If I never acknowledged the 3D display popup then it would let me type forever and get promoted without doing anything else.


Did you eventually become ruler of the Queen's Navy? https://www.allthelyrics.com/lyrics/gilbert_and_sullivan/whe...


found our future CEO



Keep the document open and just mash on the keyboard, multiple keys at a time


Does it ever end? I was starting to get flashbacks to the real world times I'd be typing mid-sentence and some mystery dialog would appear for a nanosecond, grab my spacebar entry, and then take that as permission to go do... something, so I had to quit. (I'm amazed Microsoft hasn't managed to do something about that issue for going on three decades now...)


This is very cool and very well done. The dialogs are perfect.

However, did anyone else get a bug where the breakout game would no longer destroy the bricks?

My own self-directed minigame within the game was to try to get on top of the brick wall before my "break" ended and the whole thing was less fun after that bug.


I think some of the bricks have a durability number to them, where the same brick has to be hit (e.g.) twice in order to be destroyed? On the other hand, I do think I noticed a time where the ball went through a brick, which was odd.


Way too accurate for comfort.


This captures the constant sense of being interrupted with senseless/out of context requests I have in my day job, and reminds me why I sorely miss doing engineering.

The only way it could be more realistic is if some of those texts were PowerPoints.


Crowdsourced random number generator?


Finally, I've found my purpose.


Supposed to be doing actual work, ended up getting to Computation Administrator in this.


still made more sense than jira


brutal work simulation. Drag little poops from the bottom of column A to column B. Every time you drag one the page reloads.


showed this to my 8 year old, he's taking it very seriously haha



I really enjoy hearing all the old Windows 95 sound effects again.


In only 30 seconds I wanted to punch my screen. Well done!


Hmm, just a gray screen here. I allowed Javascript and even permitted it to read canvas data. Does this only work on some specific browser?


Does it deliberately not work on Safari?


It works for me on safari (Version 13.1 (15609.1.20.111.8) / catalina). So probably not deliberate.


My companies name showed up in one of the dialog boxes and it kinda messed me up... Well done!


immediately addictive. can i turn off the tasks and just play pong? can i reduce the number of emails to send? i don't like smashing on my laptop keyboard in order to keep up.


My real-life break reminder ended, and the in-game one started.

So realistic!


P.S. Ah, why is progress in Breakout not saved? I had a good run...


I have a report to work on, and this just took over my life.

Thanks!


Bullshit Job Simulator 2020.


Absolutely great!


Lol this IS art.




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