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It can do 40+ 1080p streams in real time per “card” and Intel provides the software.



Each card has 3 E3-1585L CPUs, each with 4 cores (8 threads).

Intel's white paper (https://www.intel.com/content/dam/www/public/us/en/documents...) says up to 12 per CPU.

The card uses 235W.

A consumer security DVR can record 16 channels at for $100.

I found a TI chip from 2011 that could encode 6 streams at 1080p30, about 10W for $100.

The biggest advantage I see, as you pointed out, is the fact intel did all the software work and it's practically drop in.


Quality is a big factor especially for broadcast bitrates, QuickSync has superb quality even at low bitrates better than even Turing NVENC which is top notch and much much better than Pascal.

I doubt the Texas Instruments chip you found can do transcoding, it probably can only encode/decode.

44 streams of 1080p30 for h264 to h264, ofc you can select any resolution and frame rate you like.

https://www.intel.com/content/dam/www/public/us/en/documents...


Gamers everywhere wish you wouldn't consider 30FPS "real time" :)


This wasn’t for gaming


Regardless, calling 30 FPS real-time is still pretty misleading.


It’s not it can transcode upto 44 streams of 1080p@30fps in real time as in there is effectively no delay which makes it suitable for broadcasting live video.

Real time means that there is no delay between frames going in and going out.


> Real time means that there is no delay between frames going in and going out.

As long as you don't put in a >30FPS source. This mindset seems prevalent throughout the modern broadcast industry, as evidenced by most modern "web" releases of old TV shows being in 30FPS progressive with the misunderstanding that it's somehow equivalent to 60i despite throwing away half the motion information found in the interlaced fields. Take an old Simpsons (or whatever) DVD, run an episode through QTGMC to get 60 progressive frames, and compare it to the same episode on a streaming service. You'll see what I mean.


That has nothing to do with anything discussed here there is no hard frame limit you can do 240fps if you want you just cut your number of maximum streams.


“Real-time” has nothing to do with frame rate and everything to do with latency and simultaneous throughput.




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