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This wasn’t for gaming



Regardless, calling 30 FPS real-time is still pretty misleading.


It’s not it can transcode upto 44 streams of 1080p@30fps in real time as in there is effectively no delay which makes it suitable for broadcasting live video.

Real time means that there is no delay between frames going in and going out.


> Real time means that there is no delay between frames going in and going out.

As long as you don't put in a >30FPS source. This mindset seems prevalent throughout the modern broadcast industry, as evidenced by most modern "web" releases of old TV shows being in 30FPS progressive with the misunderstanding that it's somehow equivalent to 60i despite throwing away half the motion information found in the interlaced fields. Take an old Simpsons (or whatever) DVD, run an episode through QTGMC to get 60 progressive frames, and compare it to the same episode on a streaming service. You'll see what I mean.


That has nothing to do with anything discussed here there is no hard frame limit you can do 240fps if you want you just cut your number of maximum streams.


“Real-time” has nothing to do with frame rate and everything to do with latency and simultaneous throughput.




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